| Drill |
Brief
Description -*Concentrate on proper hands and shape. All
missed saves must be smothered or faced like game conditions. Emphasize gorilla
set position before each shot.* |
| Nutmeg
Turns |
-Gk faces Gk2 for nutmeg pass-whirls to
save 1st timer from coach. Also with solo Gk who faces goal and serves back
between legs, or sits and tosses above head to PK spot for shot. |
Goal
Mouth Reactions Progression |
-First -Gk1 kneeling in half goal-Gk2 passes to
coach for 1st time shot. -Second-same set up but Gk1 stands-uses
whole goal-variety of shots. -Third-same set up but Gk1 must touch
post and then react to save. -Fourth-Gk touches post-coach yells
"Go"-serves stretch save. -Fifth-Gk saves as above-then recovers
touches far post-then second save. -Sixth-Gk lays on ground at
post-coach yells "Go"-serves ball for save. -Seventh-Gk stands in
center-coach serves high corner shots for leaps. |
| Triangles |
-Triangle or square goal-Gk moves from
goal to goal for saves off players shots and 1timers. Keep score. |
| First-Timers |
-2 or more goals facing center-coach 1st times shots
to each Gk. |
| Back-Stabbing |
-Gk facing away in goal-team mates/coach call out then
fire shot for whirl and save. |
| Parry&Save |
-Gk sits/kneels facing away in goal-then slaps/parries
ball back over head to coach for 1st timer and save. |
| Double-Drop |
-Gk kneels/squats/stands facing coach who drops L or R
ball for reaction flop save. Start with catch, then go to flops then with balls
on ground fake kick to ball for block attempt by Gk, immed. recovery. |
| Crossfire |
-Set up stake goal-Gk saves from one direction and
whirls to save from the other. |
| Drill |
Brief
Description |
| Parry-101 |
-Gk1 tosses and parries ball to Gk2 for
save-add parry over goal to Gk2-finally coach serves balls to Gk1 for parry
over goal to Gk2 who can save or punch back. |
| Punch-101 |
-As above but with punches. Punch back
& save, and then back and forth, incease separation, then go over the goal.
Play punch volleyball. |
| Leaping-Punch
& Parry |
-3 players, coach serves to Gk1 who
parries/punches to Gk2 off to side. Then add goals and play game. Start with
players sitting, then squatting, then standing. Add a second ball. Use Gk3 if
available. |
| Chip-Recovery |
-Gk1 darts to coach at PK spot, touches ball, immed.
backpedals, coach serves chip for high save. Eventually move farther out and
suprise chip to either side. |
| Drill |
Description |
| Long
Kicks |
-Long kicks with target goals. Gk2 can
body save or hand save before return. Have game with 1 point on ground, 3
points for kick in air thru goals. |
| Long
Throws |
-Same as above but Gk's throw the ball
back and forth with javelin throws or bowling rolls. |
Channel-Kicking &Back Pass |
-Make 2 long channels for Gk1 & Gk2 to kick down,
shifting back and forth. Add coach in middle to provide short back pass for 1
timers etc. |
| Shorts&Long |
-3 short passes followed by long
strike.One of the short passers makes run to begin sequence with receiver of
long kick. |
Small Sided GK-Ball |
-Gk ball with variations, allow
bounces,score with throws, rolls, drop volleys, PK's, headers, etc. |