| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Brief Description |
|
| Field Skills |
W/Fd/Tk |
-Foot/Thigh/Chest/Head Controls from toss -Juggling
skills -Chest or thigh touch to instep volley back to partner who tosses
ball -2 and 1 touch passing -DON'T NEGLECT YOUR FIELD
SKILLS! |
|
Shadow Footwork |
W/Fw |
-Pairs of Gks
without balls, face each other. -Gk1 (or coach), is the leader and shuffles
left/right/up/back while Gk2 shadows every move like a mirror image -Gk1
can break into jog or sprint, do simple dives, sommersaults, and imaginary
salmon leaps or high catches with one knee up and Gk2 copies, then
switch. -also see
"Shadow Diving" below. |
 |
| Bounce & Catch |
W/H |
-Simple 2 handed
bounce off ground with correct "W" hands catch. -Bounce under the leg and
catch. -Pound down with fist for bounce with catch. -High bounce with
knee-up leap and high "W" catch. -High bounce in pairs, catch partners high
ball and they catch yours. |
|
| Ball Rolling |
W/H |
-Rolling figure
"8's" on ground around each leg. -Same motion but swing the ball thru the
legs in the air. -Short rolls front to back between legs catch the ball
with both hands, fingers extended. -Same with catches in the air between
the legs, front to back and vesa versa. -Crossed hands between legs, switch
and catch ball in the air before bounce. -On back in crunch position with
legs up in the air, roll figure "8's" thru legs in air, while maintaining
crunch. -With both hands hold ball behind head, drop and catch with both
hands behind back. |
|
| Crunches and Catches |
W/H/Tk Fd |
-Pairs sit up with
a crunch type sit-up and toss ball using 2 hands over head, to partner for
correct "W" hands save, repeat. -Gk2 drops ball for an instep volley to
Gk1 for high "W" catch in sitting position, who then falls off to the
side, (ball in outstetched hands). Then immediately Gk1 makes a 2 hand, "over
the head" throw back to Gk2 from the ground, and then crunches/recovers back up
to sitting position, repeat - very important -Gk1 sits up & tosses
to Gk2 for a chest control and return with a soft instep volley back to Gk1,
repeat. |
 (Here is the basic
pattern for the "Crunch Catches". However, the above GIF is based on a
kneeling Gk) |
| Jog & Catch |
W/H/Fd/ Fw/C |
-Pairs jog the
touchlines and: -2 and 1 touch passing, also dribbling feints with
immediate pass to partner. -Gk1 rolls ball to Gk2 who "squares" to pass for
"scoop" save, (while moving) -Repeat with higher throws for stomach, chest,
face and high catches using scoops or high "W"'s. -Emphasize the turn and
side-shuffling to "square" to the pass for the catch (and yelling "keeper")
-Coach can occasionally yell "go" or blow whistle for occasional 5-10 second
sprints by both Gk's. |
|
| Jog & Smother |
W/H/D |
-Pairs of Gk's jog
a line, one behind the other. Gk1, in the back has a ball. -Gk1 rolls the
ball softly forward just slighlty past Gk2 to either the left or right.
-Gk2 stretches out and makes a smothering flop, with good form and then immed.
recovery to standing just as Gk1 jogs past to the front. -Now Gk2 has the
ball, catches up with Gk1 and repeats. |
 |
| "Iron Cross" |
W/C |
-Gk1 is on ground,
on back in crunch position, torso & legs off the ground -Gk1 also
balances ball with feet and arms are spread out to sides level with ground,
hence the "cross" shape. -Gk2 "2" foot jumps over outstretched arms and
legs of Gk1 around in circle, twice while Gk1 holds the position. -Repeat
2-3 times and switch |
|
"Mighty Mouth" |
W/G |
-Too many young
keepers are too quiet -Have a yelling session where the group yells
important keeper commands together. -"KEEPER!" - "AWAY - AWAY!" - "3 IN
THE WALL!" - "CLEAR IT!"
-Then
have a game where each Gk tries to out yell the others (and coach). -The
winner may get out of crunches or sprints...... |
|
Long Kicks & Throws |
W/Tk |
-Every warm-up
should work in at least several dozen long "goal kicks", some punts and throws.
Even if it is as simple as kicking and throwing back and forth For more ideas
see section on "Kicking and Thowing" below. |
|
| Weave
Rolling |
W/D |
-3 players do the
"weave" while doing little flop dives over each other towards the middle, like
shuffling the 3 cards in "3 card Charlie". |
|
| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Brief Description *
Hands in front! - Attack the ball! * |
|
Kneeling Pairs |
H/D/Rx |
-Gk pairs kneel and face each
other. -2 handed throws over the head, with correct 2 handed catches, then1
handed throws with 2 hand catches. -toss and throw with a 1 handed clutch
and catch against the body. -toss the ball up to Gk for a "volleyball" push
return. -toss and return with hard open handed "slap", 2 hands and 1
hand -toss for 2 and then 1 handed "controlled" punch returns to the
server. |
|
Flopping Pairs |
H/D/Rx
G |
From kneeling position, (and standing
position for more advanced Gks): -rolled balls to left and right
with simple "flop" dive and smother -vary the pace and serve some
lightly tossed balls to left and right for correct "flop" dive with good
mechanics. -Have Gk1 or coach serve 10 balls to Gk2 and then switch.
After the Gk saves the ball and flops over, have them immediately make a 2
handed throw from the ground, over their head, back to the server. They should
use the momentum of this movement to "snap back" into the ready position,
either kneeling or standing. -Very important. -The Gk making the save
can be instructed to toss the ball back to the coach's hands or to his feet for
an immediate serve back to the other side.
- Then set
up cone goals behind each Gk, and have a game of "flop" Gk's zip the
balls at each other for lateral flops and low dives, keep score. If you have 3
Gk's, arrange 3 cone goals in a triangle, or 4 goals in a square with 4 Gk's.
Have lots of balls on hand. |

 |
Standing Pairs |
H/D/Rx
G |
-Standing pairs toss and then throw into
each other with pace, for catches. Use rollers, bouncers, chest catches , high
"W" catches. -Gk1 volley kicks into standing Gk2 who saves and volley
kicks back. -Gk1 rolls ball to Gk2 and follows the path of the ball for
light interference of Gk2's scoop save. -same as above but Gk2 scoops ball
forward into lunge or flop with smother. -Gk1 bounces ball hard for high
"W" save by Gk2, and follows for light interference, (yell
"keeper!").
-have
a contest, each Gk serves 10 high balls, and then runs passive
interference, switch and keep score. See who can catch the most. - For a
reaction variation, have Gk2 facing away and Gk1 lightly serves ball,
(underhanded), to upper back/shoulders, when Gk2 feels the ball, they turn to
catch or smother. |
|
Moving
Pairs (shadow footwork cont.) |
H/D/Rx |
-Pairs of Gks face each other like the
shadow footwork warmup, but now with one ball. -Gk1 with ball moves
up/back/left/right (shuffling or running) with good footwork while Gk2 follows
in mirror image, and then Gk1 tosses or rolls ball for Gk2 save. Tthen it's
Gk2's turn. -encourage sprints and sommersaults by the Gk with the ball,
before the toss and save. Move all over the place. -While moving in mirror
image, Gk1 says "ready" or "turn"and Gk2 turns away (back to Gk1) while
continuing to shuffle down a line. Then Gk1 yells "go" and tosses/rolls
ball for Gk2 to turn back around and react for a save - then switch. |
|
Sitting
Pairs (crunches cont.) |
H/D/Rx
C |
-Gk's sit with outstretched legs, facing
each other. -Gk1 with ball lays back then "crunches" and sits up to throw
ball to Gk2, alternate. -same but Gk2 parries ball back volleyball style
after crunch, switch after 10 -same but with controlled punches, switch
after 10 -Gk1 rolls ball to side of Gk2 who flops to save, then
Gk2 immediately "two" hand tosses ball back to Gk1 from ground, using
the momentum to recover back upright, repeat to other side -very important (10
reps) |
|
Two
Servers |
H/D/Rx |
-Gk1 side shuffles between goal posts or
cones and saves from a server at each end. -All saves from simple
collections to high catches to dives and parries. Can be done with 2 Gk's
simultaneously. |
 |
Multi- Volleys |
H/D/Rx |
-Gk1 in net tosses ball to Ch for immed.
volley back and save. Non-stop serves and volleys. Can use Gk2 and 2 balls.
Have Gk1 side-shuffle back and forth while serving. |
|
Circle
Catches |
H/D/Rx |
-Circle of Gks or players and Gk1 in
center. One at a time, each circle player volley kicks or hand throws a ball
for Gk1 to save. Keep the tempo up. Don't always go in order, but have circle
players mix up the kicks. |
 |
Crosses
Catch or Parry |
H/D/Rx |
-Set up goal mouth or use goal. Have Gk1
set up 3 feet off goal line. Server throws and later kicks crosses towards Gk1.
Gk1 must yell "Keeper!" or "Away!" and react appropriately. -Add other
players for passive interference. Make catches if possible, otherwise punch or
parry decisively.
-Have a
game where Gk1 and Gk2 fight each other for catch or parry using reasonable
interference and body positioning. Start by having the interferring Gk keep
arms at their side. Later, have them both try for the ball. For fun, let them
really grapple before catch. |
 |
|
| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Brief Description * Balance - Stay Square to the ball - "Ready/Set/Save*
|
Side Shuffling |
H/Fw/D |
-Similar to 2 servers drill
above. -One or two Gk's each near the goalpost. First they side shuffle
back and forth across goalmouth to opposite post -Then have them avoid each
other and perhaps obstacles, flags, kneeling players, etc. -Then coach or
players begin serving saves (hi/middle/low/flops) at each post for Gk save.
-Then have solo Gk shuffle (a) across
goalmouth for 1st save, but follow with immediate dropstep run
(b) to opposite post for imaginary leap
for high parry, or flop for low save on stationary ball. -Later add actual
saves on tossed and kicked balls. Do same with dropstep run for low flop/dive
at opposite post. -Finally do all of the above but change from shuffles and
dropstep runs to Kangaroo hops, one legged hops, crawls and sommersaults
across goalmouth - for conditioning. Add obstacles like a soccer bag, cones, or
a hurdle to add difficulty. -Do the same drill but have Gk1 start by kicking
or rolling the ball out to the coach who first times it for the first
save. |
 -2 Gk's shuffling, avoiding
and saving-
 -1 Gk with 2
saves- |
Minefield or "Square of Death" or
"Gorilla Cage" |
H/Fw/D G |
-First find about 6-10 balls and scatter them
out in a cone square about 20x20. -Gk enters square moving in
"gorilla-like" shuffle to each ball, and makes save. -Save on each ball
with a variety of saves. Bent-knee scoop, side flops or front scoop lunge until
all balls are contacted. Gk's should finish each save with the ball "in the
bank" or smothered, then recover and return to coach with roll or throw. Have
races, keep time. Emphasize footwork. -Use 2 Gk's racing at the same time
to save every ball, interfering with each other. -Use 2 Gk's. Gk1 one flops
to save, then stands up and bounces ball high for Gk2 to save with leaping
catch.Coach can provide passive interference. Or Gk1 can hurl the ball at the
goal where Gk2 defends.
-Use 2
Gk's. Scatter the balls just outside PK spot, and after Gk1 finishes the save
they recover upright and either javelin throw, or roll, or volley kick ball at
net where Gk2 makes save. Count off a time limit, keep score and switch roles.
-Or set up
the same but have Gk1 distribute the ball to a cone target goal out on the
flank for points after save. |

-Basic Minefield
 -Gk1 saves on a
stationary ball and then hurls or kicks at Gk2 |
Running of the Balls |
H/D/Fw
G |
-Similar to the above drill, but
instead of scattering the balls randomly - arrange them straight out from each
post towards the 18yd. line. a.) Once again, Gk shuffles out "gorilla-like"
and makes save on ball after ball, (scoops, lunges and flops), (on the flops
have the head to the outside and proper flop body position.) b.) After each
save is protected (put "in the bank"), or smothered, the Gk hurls or volley
kicks the ball to coach/Gk2, or through cone targets, and then quickly
shuffles backwards to goal line, touches the line or cone and then shuffles
quickly out to the next ball for another save and then back to the line,
etc.
-Set a
time limit and keep score how many balls are distributed to the target.
Emphasize quick recovery. -Make the targets increasingly difficult |
 -Running the
balls |
| Zig-zags
|
H/D/Fw |
-Set up a line of stakes/cones/discs out from
goalmouth just past 6yd. line, about 4ft. apart. -Gk's shuffle out zig-zag
style thru the stakes, staying square to the "shooter". -The shooter is the
coach who serves or kicks a shot for the Gk at the end of the stakes, (lunges,
scoops, flops and dives). -Place a hurdle (16-20") at the end of the
stakes for Gk to jump and then save. ("save 1" in the
diagram) -Then move the "zig-zag" stakes out from each other so the
Gk really has to shuffle left and right before jump and save. -Add a
second save. Have Gk make save at end of zig-zags then dropstep run to
opposite post to save on stationary ball or served ball or high parry. ("save 2" in the diagram) -Another variation is
having Gk finishing zig-zags and then backpedaling back to a goal line
cone, and then Gk shuffles or runs to opposite post for 2nd save.
-Once
again, set up a cone target goal or target player up the flank and after the
second save the Gk must distribute accurately for 1 point. Keep score.
Emphasize quick recovery. |

-Simple Zigzag & save
 -Zigzag with jump and 2
saves |
Jump- crawl-
save |
C/Fw |
-Set up a low (16-20") hurdle (or line of cones,
or string between 2 flags) off to the side of a goal post, perpindicular to the
end line. (I use two "bike flags" or plastic stakes with a string or long
bungee cord strung between them, but you can buy actual adjustable jumps that
you can use with your plyometric training with all the players.) -Begin a
progression of jumps over the hurdle followed by crawls under the bar, followed
by one or more saves. Later set up 1 or 2 more hurdles for more complex
jumping, crawling and saving. Basic
concept
 Here is a sample
progression. -First with one hurdle set up. 1. Gk
begins on outside of hurdle and then 2 foot jumps over the bar, goes to
"gorilla" set position and saves shot from coach. 2. Then have Gk start
on the inside, 2 foot jump out and immediately jump back in for a set
postion and save. 3. Then have Gk jump out and in as above but this
time have Gk jump into the save without a set. This will be an actual dive over
the bar for more advanced keepers. You may want to lower the hurdle at first,
for less advanced Gk's. 4. Then begin adding the crawls. Have the Gk
start on the inside and belly crawl out under the bar, recover to standing, and
2 foot jump over the same bar for a set position and save. 5. Do the
reverse of the above drill with a jump out followed by a crawl back in for
an immediate save with our without time for a set position. 6. Now begin
adding more hurdles. Try setting up a second hurdle further out from the
first. Have Gk crawl under the first, then dash to the second hurdle for a jump
and save. Or Gk could jump out, crawl back and then dash to jump the second
hurdle. 7. With the same set-up add second saves. For instance, have
Gk crawl out under the first hurdle, jump back in for a save, then immediately
dash to the second hurdle for a jump (or crawl) and second save. 8.Set
up a third hurdle. Create your own combination of jumping, crawling, saving
and dashing to the next jump. -Add distributions to the saves by
placing a cone goal or target person out on the flank for a javelin throw. Keep
score. -If stakes are not available, use players instead. Have one player
with legs wide for Gk to crawl thru, then another player bent over for Gk to
piggyback hurdle. Then serve ball for save.
-Have a
game. Set up some hurdles for jumps and crawls with the last hurdle out by
the Pk spot. Start your timer and have Gk1 do the jumps/crawls and save, but
then Gk1 immediately puts the ball down out past the Pk for a shot on Gk2 who
tends the net. Keep the watch going and see how many Gk1 can score in 60
seconds and then switch. |
 -Simple 1 jump
in
 -Jump out and then jump or
crawl in for save
 -Multiple jumps and
crawls with 2 saves
 -Game with multiple
jumps, crawl and save followed by shot on Gk2 |
3
Goal Charlie |
C/Fw |
-Set up 2 more stake goals to left and right of
real goal. Number each goal from 1 to 3. Call number and Gk adjusts to cover
that goal as Ch shoots. Repeat non-stop x 6. -Also, set up only one extra
goal, (2 total). One goal will be "odd", the other "even". Shout out math
problems, if answer is even go to that goal, etc. (Try with 3 goals as
well.) |
 |
| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Brief Description * Emphasize proper form,
hands in front, move to the front, do not fall back, "W" or contour shape,
ground as the third hand, shoulders square, no belly flops or back rolls.*
*These are diving drills, not conditioning
drills. Do not over-use for risk of injury.* |
Shadow Diving or "Six
Shot" |
D/W |
-Great Warm-up.
No balls necessary and from 1 to 4 Gk's spread out and face coach. Gk's will
make imaginary saves to L and R as coach points his arms down and out to the
side. Watch for proper form and quick recovery! Make sure Gk's bounce
right back up. -Point straight downfor a flop, down at 45
degrees for small dive, and straight out to the side for lateral
dive. -With young or beginning Gk's substitute the bigger lateral dive with
a bent knee scoop" position, the signal is slapping the knee. -With
very advanced Gk's, add a leaping hover dive, the signal is pointing up at
45 degrees. -Repeat only 2-3 times do not over-use. |
 |
Punch
& Parry |
H/D/Rx G |
-Begin like the Flopping Pairs drill
in "Hand Skills", 2 Gk's kneeling across from each other serving up balls for
smothers, flops and low dives, one at a time with a 2 handed return to the
server with recovery. -Then have them stand-up and serve each other more
flops and dives, also with 2 handed recovery throws. -Using 3 people, have
the Ch or player toss balls to Gk1 who is at first sitting on the ground. Gk1
parries them off to the side to Gk2 who returns the ball to the Ch. Repeat
multiple times and even ADD a second ball. Use outside hand for lateral parry
and "top" hand for shots above the shoulder. -Then still using a third
person(Gk2)off to the side. Toss a lateral ball to Gk1 so that they have to
block, punch or parry the shot to the side towards Gk2. Have Gk2 make a save on
the redirection and return ball to coach. Start with Gk1 sitting, and then
switch to squatting and finally standing. Switch sides and Gk's.
- Have a
game. Set up cone or stake goals behind Gk1, and another off to the side at 90
degrees for Gk2. Serve the shot for the punch or parry to Gk1 who then
redirects it at Gk2's goal. Gk2 then must try to save the ball as well. Keep
score and switch roles. |
 |
Sprint & Dive |
H/D/C |
-Gk starts at one post. Coach has
placed a stationary ball out from that post or event further laterally, 12 to
18 yards. Coach then stands out from opposite post with balls. -Gk sprints
to stationary ball and makes flop save, head lateral, with good form, and
immediate recovery back to standing. -Then Gk sprints towards opposite post
for a second save. Begin by having second save on stationary ball or very slow
rolling ball from coach. -Progress until second save is off a variety of
serves and tosses, high and low depending on the Gk's age and skill level. -Do
not over use. |
 |
Pick-
pocket |
H/D/Rx G |
-Borrow some field players or
coaches/parents and give each a ball in the goal box. -Have them wander
around dribbling the balls facing the goal doing inbetweens or moving toe-taps,
which keeps them fairly immobile. -Gk darts out from the goal line and
smothers the ball at their feet, then immediately recovers and distributes the
ball outside. Then Gk does a quick backwards shuffle to the goal line for a
touch and then out to pick another pocket. -At first have the field players
passive, but as the Gk gains confidence, allow them to move a little faster and
eventually start to really dribble and feint.
- Have a
game by keeping time or setting up a target goal for accurate distributions
after the smother, both throws and kicks. |
|
4-Ball
Snatch
|
H/D/G |
-Set up 4 balls on the 6yd. line
about 2 yds. apart. Gk2 or coach stands out about 8 more yds. just past the PK
spot. Gk1 is on the goal line in ready position. -Coach says "go" and both
players race towards a ball. Coach attempts to gain control or shoot, and Gk1
must flop and smother. Later the coach may move in a little closer.
-Variation 1 - The coach must choose only one of the 4 balls and line up behind
it. Then Ch must run straight towards that ball and not change direction, to
give Gk1 a better chance. -Variation 2 - Ch can roam left to right and then
suddenly dart to one particular ball. Of course, Gk1 should shadow these
movements on the goal line. -Variation 3 - Ch can roam and suddenly change
and rush to a different ball in mid run. -Variation 4 - Have Ch and another
player prepare to rush at the ball, with only one finally charging for the
ball.
- Have a
game, choose your restrictions for the shooters, and keep score. -ref:
http://www.finesoccer.com/goalkeeping_edition_110.htm |
 |
| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Brief Description |
|
| Set and
Save |
B/Fw |
-Arrange pairs of discs out from
each post, converging to a point out towards the 18yd. line. -Allow about
2yds. outward between each pair of discs as they get farther out. -Gk
moves out through the middle of this "disc runway" and stops between each pair
of cones for a brief "gorilla" set position and then moves farther out
to set again and again. -Later, the coach stands near the point where the
discs reach a point, with a ball. He shouts "shot!" or brings his foot back
from the ball as if to shoot. Gk then snaps into a set position with "light
feet" and proper form. Coach shouts "go" and Gk continues to move out to cut
down the angle. -Finally, the coach can point out for shadow dives and even
serve some balls. -This set-up can help demonstrate the "cutting down the
angle" concept. |

|
Breakaway
pickpocket |
B/Fw/H |
-Like the "pickpocket" game above in
flopping/diving, the Gk will flop in front of the striker with the ball to
smother and save. -This time have coaches or players dribble in from
outside the 18yd. line towards the goal. First they should move very slowly
with clumsey touches. Later they should dribble more quickly but always
allowing the Gk to save. Emphasize dives and flops but foot saves and
creativity are also encouraged. -Set up a stake goal in soft grass, (i.e.
not the mud caked stuff usually found in front of the net). Line up several
players about 20yds. away and have them dribble in towards the keeper. Once
again, at first it should be a slow advance with poor touches to help the
keeper gain confidence. -Later, add a defender to challenge the dribbler
and give the Gk more options. |
|
1 v Gk in
Lanes |
B/Fw/H |
-http://www.frii.com/~benji/goalkeeping/ts_breakaway.html -This
is a good drill with Gk's working 1 v 1 with field players in restricted
space. |
|
Breakaway
Race |
B |
-This is a very important breakaway drill. Set a
disc or cone out to the side and beyond the 18yd. line. Have about 6 field
players in 2 lines out past the disc and off farther to the side. -The
coach serves the ball towards the goal and the 2 field players must first run
around the disc and then try to gain possesion of the ball. The player who wins
the ball is on offense and the other player now tries to defend and rush or
foil the shot. This is more game-like and avoids the "1 on Gk" which can be too
intimidating at first. -The Gk moves out from the goal line depending on
the situation and prepares to make an appropriate save. At times they will have
to "call off" their defender to get to the ball. -The coach can make it
easier for the Gk by serving the ball closer to the keeper, and later it is
more difficult by serving it closer to the players. -Once again with all the
drills that may involve diving, it is better to set up a temporary goal in soft
grass, away from the overused goal mouth. |

|
| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Brief Description -*Concentrate on proper
hands and shape. All missed saves must be smothered or faced like game
conditions. Emphasize gorilla set position before each shot.* |
|
Nutmeg
Turns |
Rx/H |
-Gk1 has legs apart and faces Gk2.
Gk2 "nutmeg" passes the ball thru Gk1's legs to the coach who is 10ft.
behind. Gk1 whirls to face coach who 1st times the ball for a
save. -Same concept but with solo Gk. Gk faces into goal, rolls ball back to
PK between legs for Ch to 1st time shoot. Also, have Gk1 sitting facing net,
then tosses ball back over the head to PK for 1st time shot. |
|
Goal Mouth
Reactions Progression |
Rx/H |
The following progressions are set up in the
goal mouth. Each progression should be a series of 6-10 saves done in rapid
succession and then switch keepers. Many use the Gk2 to serve passes to the
coach who will softly "one-time" a shot at the Gk1. This adds a little more
realism to the drill. Each time the keeper saves they immediately recover back
to their feet for the next save. -First -
Kneeling Saves (half goal) - have Gk kneeling in goal mouth, using half the
goal. -Gk2 at the goalpost, serves the ball to the coach at the 6-8yd. line
who 1st times it to Gk1 for a save. Repeat quickly 8 -10 times. -Second - Standing Saves (full goal) - have Gk1
standing in center of goal mouth with same set-up but use entire goal. Coach
1st times shots to both sides. Repeat quickly 8 - 10 times. -Third
- Touch the post and save - have Gk1 standing in the goal mouth next to
near post. Gk1 side shuffles to near post for touch. Gk2 is standing there with
balls and serves ball out to coach at 6-8yd. line for 1st timer. Gk1 must react
back into the goal mouth for save. Repeat 8 - 10 times. -Fourth - Facing sideline and touch post - start with
Gk1 at near post in set position facing out to sideline. Gk1 touches post,
coach yells "Go!", and Gk1 flies across goalmouth to save with punch or parry.
Coach hand serves ball to make keeper stretch. All in one direction, then
switch. -Fifth - Touch both posts and save
twice - Gk1 touches near post and darts for save. Then Gk1 immediately
touches far post and recovers for another save. Repeat darting back and
forth 8 - 10 times. Balls can be served by hand or foot shots. Best done
with 2 servers each with 4-5 balls. -Sixth
- Laying down near post and save - Gk1 lays on the ground at near post,
hands out facing out towards sideline. Coach yells "Go!" and Gk1 pops up to
recover and make save back in the goal mouth. then Gk1 lays down at far post
and repeats 8 - 10 times. Best with 2 servers. -Seventh - Salmon leaps from tossed balls - Gk1
stands in middle of goalmouth and coach tosses or kicks shots towards upper
corners for salmon leap saves. |
 |
Cage
Saves or Triangle Saves |
Rx/H |
-Set up a triangle with posts creating 3
different goalmouths. Gk starts in the middle of the triangle. 3 or more field
players surround this triangle passing the ball around. The Gk shadows these
passes and sets up in each appropriate side of the triangle waiting for the
shot. The field players must make a "one-timer" shot off a pass at the Gk. Play
for about 10 shots and then change keepers. -Try variations where the field
players chip and head the ball. Have the field players only shoot with their
weak foot. Allow only rolling balls. Only allow shots from the field players
after they make a legitimate feint or fake.....etc. |
 |
First Timers |
Rx/H |
-Set up 2-4 goals facing each other about 10yds
apart with a Gk in each goal. -With 2 keepers have the goals face each
other, with 3 keepers make a triangle, and with 4 make a square. -Coach
stands between the goals, in the middle, and receives a tossed or rolled ball
from one of the Gk's. Coach then alternates shots at the other Gk's for
reaction saves. Then they toss or roll the ball back to the coach for a "first
timer" shot at the other keeper. Repeat 10 - 12 times. |
|
Back
Stabbing |
Rx/H |
-Gk1 stands in goal mouth facing the net,
back to the field. Have other Gk's and coaches out around the PK or
farther with many balls in 3 separate groups, some down the middle and some to
the side. -The servers take turns yelling "Go!" to signal the Gk1 to
whirl and make save. Begin with easier shots and then progress. -Also with
the keeper facing away, have the Gk toss the ball backwards between their legs
or over thier head to the field players and coaches who shoot as the Gk whirls
to save. Start with restrictions on the shooters only allowing rolling shots
with their weak foot, etc. |
|
Parry & Save |
Rx/H |
-Gk sits or kneels in goal mouth, facing away
from the field. Gk then tosses ball up and slaps or parries ball backwards over
their head towards the coach who waits at about the 6yd. line. Coach then 1st
times shot to Gk who must turn, recover and make a save. Repeat. |
|
Double Drop |
Rx/H |
-Gk kneels or stands facing coach who has a
soccer ball in each outstretched hand. Coach suddenly drops one ball for Gk to
react and save. Gk recovers and coach repeats dropping one side and then
another. -At first, Gk simply catches ball, one or two handed from
squat. -Next toss ball more to the side for a flop and immed.
recovery. -Next place balls on ground 10ft. apart and lunge towards ball for
fake shot as Gk dives to block, immed. recovery. |
|
| Crossfire |
Rx/H |
-Set up a goal with posts or cones. Gk1 stands
in goal. Coach stands back 10yds. on one side and Gk2 stands 10yds. back on the
other side. Coach starts by shooting for Gk1 save. After Gk1 recovers quickly
and returns ball to coach they must whirl and save shot from Gk2. Repeat. |
 |
| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Brief Description |
| Parry-101 |
S/H |
-Have Gk1 toss the ball overhead.
When it falls back to their outstretched arms they should practice redirecting
the ball behind them with their palms and fingertips. Gk2 can stand behind to
shag the balls. -Next have Gk1 kneeling while coach serves thrown balls
overhead and later to the side for parrys with proper form. The palms should
usually face out towards the shot and brush the ball back into the new
direction. Gk2 can shag and return the balls. -Next Gk1 stands in goal
mouth and the coach tosses soft shots to about the height of the crossbar. Gk1
jumps and redirects the ball back over the crossbar using proper parrying form.
-Next coach begins to serve harder thrown balls to Gk1 who parries them
over the goal and off to the side towards Gk2. |
| Punch-101 |
S/H |
-Have Gk1 and Gk2 face each other
3yds. apart. Gk1 serves ball to Gk2 who returns it to Gk1 with a controlled 2
fisted punch. Gk1 saves. -Next do the same but have Gk1 return the ball to
Gk2 with a 2 fisted punch. Count how many reps can be done. Increase the
separation. -Next do the same but over the top of the goal, back and
forth. -Next use 3 or 4 Gk's and coaches in a triangle or square, punching
the ball back and forth and to the side. Count reps.
-Have a
volleyball type game over the goal or over some stakes, keep score. Use punches
and parries. -Have Gk1 stand in goal while the coach serves thrown and
kicked balls into the goalbox for punch outs. Then add Gk2 to provide passive
and then more active interference. Finally add field players who try to head
the ball and interfer with the Gk during punch outs. The balls should be served
in from the side and flank. |
Leaping Punch
& Parry |
S/H |
-Start like the 3 person "punch
& parry described above in "Diving and Flopping". -Set up a goal behind
Gk1 or use regular goal. -The coach will serve a high ball to the side at
Gk1 for punch or parry. Gk1 leaps and redirects ball to Gk2 who stands off to
the side and makes a save on the redirection and then returns ball to coach. If
you have a Gk3 set them up on the other side. -Then have them stand-up and
serve each other more flops and dives, also with 2 handed recovery
throws. -Using 3 people, have the Ch or player toss balls to Gk1 who is at
first sitting on the ground. Gk1 parries them off to the side to Gk2 who
returns the ball to the Ch. Repeat multiple times and even ADD a second ball.
Use outside hand for lateral parry and "top" hand for shots above the
shoulder. -Then still using a third person(Gk2)off to the side. Toss a
lateral ball to Gk1 so that they have to block, punch or parry the shot to the
side towards Gk2. Have Gk2 make a save on the redirection and return ball to
coach. Start with Gk1 sitting, and then switch to squatting and finally
standing. Switch sides and Gk's.
-Have a
game by setting up a goal behind Gk2 and (Gk3)who must save or be scored upon.
Keep score. |
Chip Recovery |
S/H |
-Start with coach and balls out near PK spot.
Coach holds one ball. -Gk moves out to touch ball and then backpedals
towards goal line. -At this point coach serves high ball toward post for Gk
to punch or parry. -Start by telling Gk which side serve will go to, but
then suprise them. -Later, move starting spot farther out as Gk
improves. see
http://www.eteamz.com/soccer/instruction/tips/tip.cfm/335 |
| Class Key: |
| W=warmup |
Fd=field skills |
H=hand skills |
Fw=footwork |
C=conditioning |
D=Diving |
| B=breakaways |
Rx=reactions |
Tk=Throws&kicks |
S=salmon leaps |
G=games  |
|
| Drill |
Class |
Description |
Long
Kicks |
Tk |
-2 Gk's face each other 30yds.
apart and trade long kicks. Emphasize proper placement of the ball, and
leg/body mechanics. Experiment with length of run onto ball. Set up huge cone
goals and have Gk's make appropriate saves.
-Have a
game where Gk gets 1 point for a bouncing/rolling shot between the cones and 3
points for an aerial shot to the target goal. |
Long
Throws |
Tk |
-Same as above but Gk's throw the
ball back and forth with javelin throws or bowling rolls.
-Set up
goals and have the Gk's try to hurl the ball past each other while defending Gk
makes appropriate save. Vary the distance between the goals. Keep score. |
Channel
Kicking& Back Pass |
Tk |
-Set up 2 side by side long channels approx.
30yds x 10yds. -Gk1 fires shot down channel to Gk2 who controls with body
and touches to the other channel. Gk2 then fires kick down that channel to Gk1
who has also shifted to new channel. Gk1 then shifts back to first channel and
kicks again. -Next add coach or Gk3 in the middle to provide back
passes. Gk1 will pass a short 1-2 pass to coach who returns it immediately to
Gk1 to clear with a 1st timer down the channel to Gk2. Then Gk2 does 1-2 pass
with coach and clears back to Gk1. -Coach returns pass with rolling passes
but also more difficult bouncing balls for the Gk's to clear. Use 1 and 2
touches but no more. |
Shorts & Long |
Tk/C |
-This is a good field player drill
but works for Gk's -3 players are needed, or 2 players and a coach. Gk1 and
Gk2 start near each other and pass 3 quick short passes. Then Gk2 hits a long
pass down to Gk3 who is standing 30-40 yds. away. -Then Gk1 (who didn't hit
the long ball), makes the run towards Gk3 to receive the next short 1-2-3 pass
from Gk3. -The pattern repeats now as Gk3 makes 3 short passes with Gk2 and
then they hit another long ball back towards Gk1. The player not hitting the
long ball makes the run. |
Small Sided
GK-Ball |
Tk/C |
-Organize
a 2v2, 3v3 or 4v4 GK-ball game. -Set up 2 goals in a grid. Teams can only
advance the ball by throwing and catching the ball. Once they catch the ball
they must come to a stop and look for the next pass or shoot. Basketball type
"no contact" defending. Emphasize proper form from the Gk's as they hurl
their shots at the goal. -Players near goal mouth can make appropriate
Gk saves. -Variations include: *Players may catch/control the ball even
after 1 or more bounces. *Or, if player fails to catch ball it goes to the
other team. *Players must score only with fast "rolling" balls.
*Players must drop the ball and volley it thru the goal to score. *Players
must serve the ball to a team mate for a volley or head shot. *Teams cannot
score until all players have touched the ball. |
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